![]() The business of video games also exploded, pulling in such obscene amounts of cash that legislators started to ask questions and consider regulations, particularly with regard to games including “microtransactions” which some have compared with gambling. During the past decade, some artists broke free of the business side and produced works of astounding beauty on par with any prestige television show. There are fewer auteurs and more venture capitalists. The tension between art and commerce isn’t the same in video games as it is in movies. The 2010s are when the hobby stopped being something semi-niche, and solidly took its place in the mainstream. Over the past decade, the cultural cache of video games has grown and its profits are now greater than movies, television or music. ![]() The video game industry was already a billion dollar behemoth when it rolled into the 2010s.
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